![]() ![]() ![]() Brawl: The ability to fight bare-handed.Subterfuge is needed for the Feat of Seduction. Subterfuge: Measures your character's ability to conceal their motives, and deceive others.Intimidation: Measures your character's ability to instill fear, and force cooperation in others.Dodge: Determines your character's ability to avoid taking damage in all forms of combat.Wits: Measures the sharpness of your character's mind, and ability to think on their feet.Intelligence is essential for the Research and Intimidate feats. Intelligence: Indicates your character's ability to learn, think, and remember.Perception is necessary for the Ranged Combat and Inspection Feats. Perception: Measures your character's awareness of their surroundings.Highly recommended for female characters. Appearance: Indicates the physical attractiveness of your character/ Appearance is the foundation of the Seduction feat.Manipulation is necessary for the Haggle feat. Manipulation: Measures your character's ability to exploit people and events.Charisma is an important part of the Persuasion feat. Charisma: Measures your character's ability to sway others through personality.Dexterity will increase your Lockpicking and Sneaking feats. Dexterity: Determines the speed and agility of your character.It is crucial for both the Unarmed and Melee Combat Feats. Strength: Strength is a measure of your character's physical prowess.Prevents damage from bullets, police batons, and baseball bats. Stamina: Your character's overall toughness.Apart from that, only Fortitude and Thaumaturgy (Blood Shield) can help. You are defenseless as a vampire against aggravated damage and there is only one item in the game that will increase your defense against it. Aggravated: Helps against attacks from fire and electricity.Clothing and body armor add to your Lethal soak feat. ![]() While vampires may defend against lethal damage with their Defense feat, they are nearly helpless once the blow is landed. Lethal: Your ability to shrug off damage from bladed melee weapons.Stamina, as well as clothing and body armor contribute to Bashing soak. Bashing: Your ability to shrug off damage from bullets and blunt melee weapons.The Appearance attribute and the Subterfuge ability both contribute to the Seduction Feat. Seduction: Measures your character's ability to titillate others into helping you.The Charisma attribute and the Scholarship ability both contribute to the Persuasion Feat. Persuasion: Measures your character's ability to convince people that they want what you want.The Intelligence attribute and the Intimidation ability both contribute to the Intimidate Feat. Intimidate: Measures your character's ability to instill fear in others and force their cooperation.The Manipulation attribute and the Finance ability both contribute to the Haggle feat. Haggle: Measures your character's ability to estimate the value of goods, and haggle for better prices.The Intelligence attribute and the Scholarship ability both contribute to the Research Feat. Research: Measures your character's ability to read books, and learn new abilities.The Perception attribute and the Investigation ability both contribute to the Inspection Feat. Inspection: Measures your character's ability to notice hidden details.Hacking: This feat is rather important, you'll find many computers in the game and you'll need a high Hacking feat in order to gain access to them.The Dexterity attribute and the Stealth ability both contribute to the Sneaking Feat. Sneaking: Measures your character's ability to avoid detection.The Dexterity attribute and the Security ability both contribute to the Lockpicking Feat. Lockpicking: Measures your character's skill at breaking into places you're not supposed to be.Defense: Defense doesn't reduce the damage you take, it rather makes it easier for you to evade attacks.The Perception attribute and the Firearms ability both contribute to the Ranged Combat Feat. Ranged: Measures your accuracy and damage with firearms of all kinds.The Strength attribute and the Melee ability both contribute to the Melee Combat Feat. Melee: Measures your character's ability to damage with melee weapons such as knives and clubs.The Strength attribute and the Brawl ability both contribute to the Unarmed Combat Feat. Unarmed: Measures your character's ability to do damage in unarmed combat, and Feed on the unwilling. ![]()
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